Answers about the project, its timeline, and what happens next.
The Project
How long will the proof of concept take?
Ideally we're aiming for end of 2026, though like anything in animation this depends on crew schedules and our day jobs. If that's not feasible, early 2027 is our next target.
What happens after the proof of concept is done?
We'll go through the process of pitching at festivals, finding potential producers or investors, and hoping to connect with someone who aligns with our vision for GENESIS.
What if it never gets picked up?
It's a real possibility for any project and we want to be honest about that. While we hope something bigger comes from this, it's not a guarantee. That's just the reality of the industry sometimes.
Will you still create GENESIS content regardless?
Yes! No matter what happens with the pitch process, GENESIS is a story we believe in and we'll continue creating content around it.
Theology & Content
What's the theological approach?
Scripture is our foundation, from Eden through Noah. Where the historical record is sparse, we lean on research from early cultures and a measure of artistic license to ground the world, staying true to the text while making it feel immediate and real.
What's the content rating?
GENESIS is intended for mature audiences. It doesn't shy away from a fallen world's darker edges, but that material is handled with restraint, relying on implication and atmosphere rather than explicit portrayal.
About ELIOLI
Who's making this?
We're Elena and Olivia Ceballos, twin sisters working together as ELIOLI. We've been in the animation industry for over 10 years, with credits at studios including Sony Pictures Animation, DreamWorks, and Disney.
Is this your first project together?
No. Our first collaboration was The Moon and Me, a 17-minute 2D animated short we also funded on Kickstarter. GENESIS is the next step up in scale and ambition.
What's your own faith background?
We're Christian.
Why Genesis specifically?
Adam and Eve, and Noah, are stories most people only know from children's cartoons. We wanted to give them the artistic reverence and cinematic weight we felt they deserved.